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MODERN APARTMENT WALK SIMULATION USING VIRTUAL REALITY
CHAPTER 1
INTRODUCTION
- BACKGROUND OF THE STUDY
Virtual Reality is a technological medium enabling the user to be present in a virtual world. A virtual world could be anything – explore Mount Everest in 360 degree video or experience your dream home made into reality, virtually. The ability to fully immerse the user into any desired environments is what serves as a VR’s primary tool and functionality. Virtual Reality is a fast-growing technology, and it is becoming highly accessible to both private people and businesses. VR has already become a powerful tool in gaming industry, and it is now transforming multiple industries. Virtual Reality marketing trends suggest, that early adopters will embrace the window of opportunity technology has created.
Sutherland presented the key concepts of immersion in a virtual world in “The Ultimate Display” [1] in 1965. The paper also introduced the challenge to make that virtual world look, act, sound and feel
real.
Brooks defines a VR experience as an experience in which a person is effectively immersed in a virtual world. The virtual world is responsive by means of a control of the viewpoint [2] . Immersive virtual reality is defined by Andries van Dam et al. as technology that gives the user the psychophysical experience of being surrounded by a virtual environment. This experience is created with a combination of hardware, software, and interaction devices to establish a human rather centric point of view, as opposed to a computer-determined point of view [3] .
The authors do benefit from existing research done in our university regarding haptics [4] and from several years of experience in developing VR applications of Bluemind Software. VR technology is currently entering the Real Estate market (it is one of its many application areas) worldwide through various companies which develop applications. As [5] also concluded, with the continuous reduction of costs it does gain a bigger and bigger role to play in the real estate market. VR4RE (Virtual Reality for Real Estate) is one of the innovative ideas developed at Bluemind Software and it is one of the research directions in which the authors are involved.
Out of the other innovative projects of Bluemind Software (of which a few were created in collaboration with universities), we mention 3DCar (the first interactive 3D car configurator), ASIC Client (the first Android client application to access MIT’s iLabs Remote Laboratory Management System – with Charintia University of Applied Sciences and MIT) and Lab Configurator (a simple and secure method to use mobile devices to configure embedded devices which run online laboratories – with UPORTO). The recent Museum MR project (created in collaboration with the Casa Muresenilor museum of Brasov and Trasilvania University of Brasov) combines AR and VR to create a mixed reality solution which helps museums add a wow facture to their exhibitions and exhibit more in the existing physical space.
Sutherland presented the key concepts of immersion in a virtual world in “The Ultimate Display” [1] in 1965. The paper also introduced the challenge to make that virtual world look, act, sound and feel real. Brooks defines a VR experience as an experience in which a person is effectively immersed in a virtual world. The virtual world is responsive by means of a control of the viewpoint [2] . Immersive virtual reality is defined by Andries van Dam et al. as technology that gives the user the psychophysical experience of being surrounded by a virtual environment. This experience is created with a combination of hardware, software, and interaction devices to establish a human rather centric point of view, as opposed to a computer-determined point of view [3] .
The authors do benefit from existing research done in our university regarding haptics [4] and from several years of experience in developing VR applications of Bluemind Software. VR technology is currently entering the Real Estate market (it is one of its many application areas) worldwide through various companies which develop applications. As [5] also concluded, with the continuous reduction of costs it does gain a bigger and bigger role to play in the real estate market. VR4RE (Virtual Reality for Real Estate) is one of the innovative ideas developed at Bluemind Software and it is one of the research directions in which the authors are involved.
Out of the other innovative projects of Bluemind Software (of which a few were created in collaboration with universities), we mention 3DCar (the first interactive 3D car configurator), ASIC Client (the first Android client application to access MIT’s iLabs Remote Laboratory Management System – with Charintia University of Applied Sciences and MIT) and Lab Configurator (a simple and secure method to use mobile devices to configure embedded devices which run online laboratories – with UPORTO). The recent Museum MR project (created in collaboration with the Casa Muresenilor museum of Brasov and Trasilvania University of Brasov) combines AR and VR to create a mixed reality solution which helps museums add a wow facture to their exhibitions and exhibit more in the existing physical space.
Sutherland presented the key concepts of immersion in a virtual world in “The Ultimate Display” [1] in 1965. The paper also introduced the challenge to make that virtual world look, act, sound and feel real. Brooks defines a VR experience as an experience in which a person is effectively immersed in a virtual world. The virtual world is responsive by means of a control of the viewpoint [2] . Immersive virtual reality is defined by Andries van Dam et al. as technology that gives the user the psychophysical experience of being surrounded by a virtual environment. This experience is created with a combination of hardware, software, and interaction devices to establish a human rather centric point of view, as opposed to a computer-determined point of view [3] . The authors do benefit from existing research done in our university regarding haptics [4] and from several years of experience in developing VR applications of Bluemind Software. VR technology is currently entering the Real Estate market (it is one of its many application areas) worldwide through various companies which develop applications. As [5] also concluded, with the continuous reduction of costs it does gain a bigger and bigger role to play in the real estate market. VR4RE (Virtual Reality for Real Estate) is one of the innovative ideas developed at Bluemind Software and it is one of the research directions in which the authors are involved. Out of the other innovative projects of Bluemind Software (of which a few were created in collaboration with universities), we mention 3DCar (the first interactive 3D car configurator), ASIC Client (the first Android client application to access MIT’s iLabs Remote Laboratory Management System – with Charintia University of Applied Sciences and MIT) and Lab Configurator (a simple and secure method to use mobile devices to configure embedded devices which run online laboratories – with UPORTO). The recent Museum MR project (created in collaboration with the Casa Muresenilor museum of Brasov and Trasilvania University of Brasov) combines AR and VR to create a mixed reality solution which helps museums add a wow facture to their exhibitions and exhibit more in the existing physical space.
VR4RE is focused on helping real-estate owners by teleporting visitors from anywhere (in VR) directly to the property that is for sale or rent and helps visitors save time and money by visiting a broad range of properties from only the most compelling ones in person. The study proffers an appraisal of modern apartment walk simulation using virtual reality
- STATEMENT OF THE PROBLEM
With the advancement of technology 3D models the projects are becoming more complex. They contain a lot of information and data. Converting all this information into a 2D format, and making them understandable to the general population is very limiting. Using Immersive Virtual Reality System, it easily possible to change the outcomes of the information exchange. “Immersive Virtual Reality (IVR) is a technology which allows the participants to immerse themselves to artificial environment and be a part of the environment as they would have been in real life (KUNCHAM, 2013).” For the professional related AEC and FM industry, it will be better to understand the project they are building and operating.The problem confronting the study is to appraise the modern apartment walk simulation using virtual reality
- OBJECTIVES OF THE STUDY
The main objective of the study is to appraise modern apartment walk simulation using virtual reality.
The specific objective shall be to
Determine the nature and functionality of virtual reality.
- SIGNIFICANCE OF THE PROBLEM
The study provides the advantage derived from the application of virtual reality in modern apartment walk simulation
- SCOPE OF THE PROBLEM
The study focuses on the determination of modern apartment walk simulation using virtual reality.
- LIMITATION OF THE STUDY
The study was confronted with financial and logistics constraints
- DEFINITION OF TERMS
VIRTUAL REALITY DEFINED
Virtual Reality is a technological medium enabling the user to be present in a virtual world. A virtual world could be anything – explore Mount Everest in 360 degree video or experience your dream home made into reality, virtually. The ability to fully immerse the user into any desired environments is what serves as a VR’s primary tool and functionality
MODERN APARTMENT WALK SIMULATION USING VIRTUAL REALITY