MODERN APARTMENT WALK SIMULATION USING VIRTUAL REALITY

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MODERN APARTMENT WALK SIMULATION USING VIRTUAL REALITY

CHAPTER 1

 INTRODUCTION

  • BACKGROUND OF THE STUDY

Virtual Reality is a technological medium enabling the user to be present in a virtual world. A virtual world could be anything – explore Mount Everest in 360 degree video or experience your dream home made into reality, virtually. The ability to fully immerse the user into any desired environments is what serves as a VR’s primary tool and functionality. Virtual Reality is a fast-growing technology, and it is becoming highly accessible to both private people and businesses. VR has already become a powerful tool in gaming industry, and it is now transforming multiple industries. Virtual Reality marketing trends suggest, that early adopters will embrace the window of opportunity technology has created.

Sutherland presented the key concepts of immersion in a virtual world in “The Ultimate Display” [1] in 1965. The paper also introduced the challenge to make that  virtual world look, act, sound and feel

real.

Brooks defines a VR  experience  as  an experience in which  a  person is effectively immersed in  a virtual world. The  virtual world  is  responsive  by means  of  a control  of the  viewpoint [2] . Immersive virtual  reality  is  defined  by  Andries  van  Dam  et  al.  as  technology  that  gives  the  user  the psychophysical experience of  being  surrounded  by a  virtual  environment. This experience is  created with a  combination of hardware, software, and interaction devices to establish a human rather centric point of view, as opposed to a computer-determined point of view [3] .

The authors do benefit from existing research done in our university regarding haptics [4] and from several years  of  experience in  developing  VR  applications of  Bluemind  Software.  VR  technology is currently entering  the  Real  Estate market (it is one of its many application areas) worldwide through various companies  which develop  applications. As [5] also concluded, with the continuous reduction of costs it does gain a bigger and bigger role to play in the real estate market.  VR4RE  (Virtual  Reality  for  Real  Estate)  is  one of  the  innovative  ideas  developed  at  Bluemind Software and it is one of the research directions in which the authors are involved.

Out  of  the  other  innovative  projects  of  Bluemind  Software  (of  which  a  few  were  created  in collaboration with  universities),  we  mention 3DCar  (the first  interactive  3D  car  configurator),  ASIC Client  (the  first  Android  client  application  to  access  MIT’s  iLabs  Remote  Laboratory  Management System – with Charintia University of Applied Sciences and MIT) and Lab Configurator (a simple and secure method to use mobile devices to  configure embedded  devices which  run  online  laboratories – with UPORTO). The recent Museum MR  project (created in collaboration with the Casa Muresenilor museum  of  Brasov  and  Trasilvania  University  of  Brasov)  combines  AR  and  VR  to create  a  mixed reality solution which  helps  museums add a  wow facture to their exhibitions and exhibit more in the existing physical space.

Sutherland presented the key concepts of immersion in a virtual world in “The Ultimate Display” [1] in 1965. The paper also introduced the challenge to make that  virtual world look, act, sound and feel real.  Brooks defines a VR  experience  as  an experience in which  a  person is effectively immersed in  a virtual world. The  virtual world  is  responsive  by means  of  a control  of the  viewpoint [2] . Immersive virtual  reality  is  defined  by  Andries  van  Dam  et  al.  as  technology  that  gives  the  user  the psychophysical experience of  being  surrounded  by a  virtual  environment. This experience is  created with a  combination of hardware, software, and interaction devices to establish a human rather centric point of view, as opposed to a computer-determined point of view [3] .

The authors do benefit from existing research done in our university regarding haptics [4] and from several years  of  experience in  developing  VR  applications of  Bluemind  Software.  VR  technology is currently entering  the  Real  Estate market (it is one of its many application areas) worldwide through various companies  which develop  applications. As [5] also concluded, with the continuous reduction of costs it does gain a bigger and bigger role to play in the real estate market. VR4RE  (Virtual  Reality  for  Real  Estate)  is  one of  the  innovative  ideas  developed  at  Bluemind Software and it is one of the research directions in which the authors are involved.

Out  of  the  other  innovative  projects  of  Bluemind  Software  (of  which  a  few  were  created  in collaboration with  universities),  we  mention 3DCar  (the first  interactive  3D  car  configurator),  ASIC Client  (the  first  Android  client  application  to  access  MIT’s  iLabs  Remote  Laboratory  Management System – with Charintia University of Applied Sciences and MIT) and Lab Configurator (a simple and secure method to use mobile devices to  configure embedded  devices which  run  online  laboratories – with UPORTO). The recent Museum MR  project (created in collaboration with the Casa Muresenilor museum  of  Brasov  and  Trasilvania  University  of  Brasov)  combines  AR  and  VR  to create  a  mixed reality solution which  helps  museums add a  wow facture to their exhibitions and exhibit more in the existing physical space.

Sutherland presented the key concepts of immersion in a virtual world in “The Ultimate Display” [1] in 1965. The paper also introduced the challenge to make that  virtual world look, act, sound and feel real.  Brooks defines a VR  experience  as  an experience in which  a  person is effectively immersed in  a virtual world. The  virtual world  is  responsive  by means  of  a control  of the  viewpoint [2] . Immersive virtual  reality  is  defined  by  Andries  van  Dam  et  al.  as  technology  that  gives  the  user  the psychophysical experience of  being  surrounded  by a  virtual  environment. This experience is  created with a  combination of hardware, software, and interaction devices to establish a human rather centric point of view, as opposed to a computer-determined point of view [3] .  The authors do benefit from existing research done in our university regarding haptics [4] and from several years  of  experience in  developing  VR  applications of  Bluemind  Software.  VR  technology is currently entering  the  Real  Estate market (it is one of its many application areas) worldwide through various companies  which develop  applications. As [5] also concluded, with the continuous reduction of costs it does gain a bigger and bigger role to play in the real estate market.  VR4RE  (Virtual  Reality  for  Real  Estate)  is  one of  the  innovative  ideas  developed  at  Bluemind Software and it is one of the research directions in which the authors are involved. Out  of  the  other  innovative  projects  of  Bluemind  Software  (of  which  a  few  were  created  in collaboration with  universities),  we  mention 3DCar  (the first  interactive  3D  car  configurator),  ASIC Client  (the  first  Android  client  application  to  access  MIT’s  iLabs  Remote  Laboratory  Management System – with Charintia University of Applied Sciences and MIT) and Lab Configurator (a simple and secure method to use mobile devices to  configure embedded  devices which  run  online  laboratories – with UPORTO). The recent Museum MR  project (created in collaboration with the Casa Muresenilor museum  of  Brasov  and  Trasilvania  University  of  Brasov)  combines  AR  and  VR  to create  a  mixed reality solution which  helps  museums add a  wow facture to their exhibitions and exhibit more in the existing physical space.

VR4RE  is  focused on  helping  real-estate  owners  by  teleporting  visitors  from  anywhere  (in VR) directly to  the property  that  is  for sale  or rent  and  helps  visitors save  time  and  money  by visiting  a broad range of properties from only the most compelling ones in person.  The  study proffers an appraisal of  modern apartment walk simulation using virtual reality

  • STATEMENT OF THE PROBLEM

With the advancement of technology 3D models the projects are becoming more complex. They contain a lot of information and data. Converting all this information into a 2D format, and making them understandable to the general population is very limiting. Using Immersive Virtual Reality System, it easily possible to change the outcomes of the information exchange. “Immersive Virtual Reality (IVR) is a technology which allows the participants to immerse themselves to artificial environment and be a part of the environment as they would have been in real life (KUNCHAM, 2013).” For the professional related AEC and FM industry, it will be better to understand the project they are building and operating.The problem confronting the study is to appraise the modern apartment walk simulation using virtual reality

The main objective of the study is to appraise  modern apartment walk simulation using virtual reality.

The specific objective shall be to

Determine the  nature and functionality of  virtual reality.

  • SIGNIFICANCE OF THE PROBLEM

The study provides the advantage derived from the application of virtual reality in modern apartment walk simulation

  • SCOPE OF THE PROBLEM

The study focuses on the determination of modern apartment walk simulation using virtual reality.

  • LIMITATION OF THE STUDY

The study was confronted with financial and logistics constraints

  • DEFINITION OF TERMS

VIRTUAL REALITY DEFINED

Virtual Reality is a technological medium enabling the user to be present in a virtual world. A virtual world could be anything – explore Mount Everest in 360 degree video or experience your dream home made into reality, virtually. The ability to fully immerse the user into any desired environments is what serves as a VR’s primary tool and functionality

MODERN APARTMENT WALK SIMULATION USING VIRTUAL REALITY

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