THE DESIGN AND IMPLEMENTATION OF THE EFFICIENCY OF SUGARCANE PRODUCTION USING THE INTERNET OF THINGS (IOT): THE CASE OF THE DANGOTE SUGAR FACTORY

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THE DESIGN AND IMPLEMENTATION OF THE EFFICIENCY OF SUGARCANE PRODUCTION USING THE INTERNET OF THINGS (IOT): THE CASE OF THE DANGOTE SUGAR FACTORY

Sugarcane is an important sugar crop in Nigeria and has been planted hottest area in Nigeria, it is the major income source of sugarcane growers but the traditional manual operation is still applied on sugarcane planting and management at present, leading to higher labor costs. There are many technologies to increase the productivity of sugarcane, some of which include IoT Technology, mechanization farming, and so on. Internet of Things (IoT) In the agricultural sense, Sugarcane development challenges refer to the use of sensors, cameras, and other technologies to turn any aspect and activity involved in farming into big data. In this analysis, an IoT-based system for growing sugarcane production was developed. They use embedded computers to collect real-time critical information for sugarcane field production such as temperature, humidity, and moisture sensors. In this research applied research design methodology is used to design and developed an IoT-based prototype for improving sugarcane production. In the study, different devices and technologies were interconnected to create an embedded system and collect real-time data in the field. The systems inter-connected were GSM/GPRS module, Grove Sensors, DHT11 sensor, Arduino microcontroller, and Thing Speak platform. The testing and evaluation results also confirm that the study was more relevant in their sugarcane production sectors, and they future to use the prototype in different ways. With the use of such tools, some improvements in sugarcane can be realized in capturing the cane filed data. In addition, the thesis provides contributions to the knowledge base by identifying the factors affecting and challenges facing the production of sugarcane at Wonji. As a result, to improve sugarcane productivity to develop and design an artifact, this could serve as a template for the implementation of such an artifact elsewhere.

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